3d mobile games

I created the all the geometry and textures


Ea Games - Medal of Honor  iOS 2010 - 2011 

ENVIRONMENT

I used additional bump maps and "render to texture" technique to create the illusion of higpoly geometry
The illumination is baked into the light maps

"The courtyard"



"Hallway"



VEHICLES


"Chinook Helicopter" Triangles: 874



"Truck"    Triangles : 1064



"BTR-90_tab"    Triangles :  892



"T-55_tank"    Triangles :  734



WEAPONS

"SPAS 12"    Triangles :  824



"Barret M82"    Triangles : 1084



"Dragunov" (unfinished)    Triangles :  1060



"PKM"    Triangles :  1046




"Makarov"    Triangles :  726



CHARACTERS

"allied_US_Voodoo"    Triangles :  1023


"Talibans"    Triangles :  around 1000


CONSTRUCTIONS

"Taliban cottages"    Triangles :  100 - 350





FAKE ENVIRONMENTS






PROPS





NATURE


EA Games - FIFA 12 iOS 2011


"Bernabeu - Real Madrid Stadium"    Triangles :  5544
I created the all the geometry and textures




EA Games - SIMS FREEPLAY iOS 2011


"Sims characters" - costumes textures




EA Games - THEME PARK 2012
I created the all the geometry and textures


"Theme Park rides and shops"    Triangles :  less then 500








EA Games - "A Medieval Square" - 2010
I created the all the geometry and textures

This was my test for EA Games.
Tris: 15035
Textures: 48 (21 textures used for background, 10 used for the landmark,11 used for houses, 6 used for other stuff)
Textures size: maximum 256 px
3dMax, Adobe Photoshop





EA Games - Pandidos 2011
I created the all the geometry and textures


DBS - Heresy War - space simulator - iOS
I created the all the graphics