I created the all the geometry and textures
Ea Games - Medal of Honor iOS 2010 - 2011
Ea Games - Medal of Honor iOS 2010 - 2011
ENVIRONMENT
The illumination is baked into the light maps
"The courtyard"
"Hallway"
VEHICLES
"Chinook Helicopter" Triangles: 874
"Chinook Helicopter" Triangles: 874
"Truck"
Triangles : 1064
"BTR-90_tab"
Triangles : 892
"T-55_tank"
Triangles : 734
WEAPONS
"SPAS 12"
Triangles : 824
"Barret M82"
Triangles : 1084
"Dragunov" (unfinished)
Triangles : 1060
"PKM"
Triangles : 1046
"Makarov"
Triangles : 726
CHARACTERS
"allied_US_Voodoo"
Triangles : 1023
"Talibans"
Triangles : around 1000
CONSTRUCTIONS
FAKE ENVIRONMENTS
NATURE
EA Games - FIFA 12 iOS 2011
"Bernabeu - Real Madrid Stadium"
Triangles : 5544
I created the all the geometry and textures
EA Games - SIMS FREEPLAY iOS 2011
"Sims characters" - costumes textures
EA Games - THEME PARK 2012
I created the all the geometry and textures
"Theme Park rides and shops"
Triangles : less then 500
EA Games - "A Medieval Square" - 2010
I created the all the geometry and textures
I created the all the geometry and textures
This was my test for EA Games.
Tris: 15035
Textures: 48 (21 textures used for background, 10 used for the landmark,11 used for houses, 6 used for other stuff)
Textures size: maximum 256 px
3dMax, Adobe Photoshop
EA Games - Pandidos 2011
I created the all the geometry and textures
I created the all the geometry and textures
DBS - Heresy War - space simulator - iOS
I created the all the graphics
I created the all the graphics