Ubisoft - Tom Clancy's Hawx 2 - 2009
I created all the characters textures. The screens are real-time from the 3d Marmoset Engine viewport.
Ubisoft - Silent Hunter V - 2009
I created all the characters textures. Screens from 3d Marmoset engine viewport.
Screens from 3d Marmoset engine viewport.
Screens are from the 3ds Max viewport with the diffuse texture on, no shading.
Dice - The Nailgun - 2008
I created the all the geometry and textures
I created the all the geometry and textures
Gameloft - Wild West Guns - Wii game - 2007
I created the characters textures.
I coordinated a small team of environment artists for the Rio de Janeiro level map
Dream Builders Studios Heresy War- Space simulator game - 2004 - 2009
I was one of the 3 game founders in 2004. I created all the games textures, the fx's the graphic interface and a lot of the geometry.
I familiarised myself with several in-house development tools: fx editor, level editor, model editor etc.
I familiarised myself with several in-house development tools: fx editor, level editor, model editor etc.
SHIPS
Environments handpainted in Photoshop
HUD
Screenshots
Ubisoft - Red Steel 2 - WII - 2009
I created the all the geometry and textures
Guild Wars - Nightfall - 2006
I created the weapons geometry/textures and the characters textures
Ubisoft - Blazing Angels Secret missions of WWII - 2007 & Squadrons of WWII - 2005
I created the geometry & textures of London's House of Parliament and most of the buildings.
I also created Hindenburg's texture
Quad Software - Grome Level Editor - 2007
I created vegetation and terrain textures for the Grome Editor.
I created the textures.