pc & consoles


Ubisoft - Tom Clancy's Hawx 2 - 2009

I created all the characters textures. The screens are real-time from the 3d Marmoset Engine viewport.





Ubisoft - Silent Hunter V - 2009

I created all the characters textures. Screens from 3d Marmoset engine viewport.


Screens from 3d Marmoset engine viewport.


Screens are from the 3ds Max viewport with the diffuse texture on, no shading.






Dice - The Nailgun - 2008


I created the all the geometry and textures


Gameloft - Wild West Guns - Wii game - 2007

I created the characters textures.



Ubisoft - Hawx 1 - 2007



I created the characters textures


I created all the textures, characters rendering and the background animations


I coordinated a small team of environment artists for the Rio de Janeiro level map


Dream Builders Studios Heresy War- Space simulator game - 2004 - 2009


I was one of the 3 game founders in 2004. I created all the games textures, the fx's the graphic interface and a lot of the geometry.
I familiarised myself with several in-house development tools: fx editor, level editor, model editor etc. 



SHIPS

Renders








Screen from the games Model Viewer


Other ships



ENVIRONMENT

Environments handpainted in Photoshop




HUD




MENU





Screenshots




Ubisoft - Red Steel 2 - WII - 2009

I created the all the geometry and textures



Guild Wars - Nightfall - 2006
I created the weapons geometry/textures and the characters textures



Ubisoft - Blazing Angels Secret missions of WWII - 2007 & Squadrons of WWII - 2005

I created the geometry & textures of London's House of Parliament and most of the buildings.
I also created Hindenburg's texture


I created the train textures.




Quad Software - Grome Level Editor - 2007
I created vegetation and terrain textures for the Grome Editor.


Square Enix - Kingdom's Heart - game 2006
I created the textures.