Born on 20 september 1979
Contact: 0728 883 778
neculacristian@yahoo.com
Objectives:
I’m a versatile senior texturer and modeler with over 10 years games industry experience, a diverse range of skills across both computer games and graphics industries, and a passion for games creation. I have over 25 credits including: The Sims iOS, Fifa12 iOS, Guild Wars, Tom Clancy’s Hawx and Silent Hunter.
My goal is to create amazing artwork, be involved in AAA creative and fun projects that challenge both my technical and artistic abilities.
Skills:
Adobe Photoshop - expert level - over 11 years experience, used on a daily basis
3dsMax - proficient - over 7 years experience, used on a daily basis
Particle Illusion, Maxon Body Paint, Adobe Premiere, In-house game editors & tools,
Excellent team player able to collaborate across all disciplines.
Work experience:
March 2010 - present: senior artist at EA Games Romania
Theme Park iOS
Monopoly Millionaire iOS
Monopoly Here&Now iOS
Monopoly Classic iOS
The Sims Freeplay iOS
Fashion Empire iOS
Incubator (small games) iOS
Medal of Honor iOS
Ubisoft Projects:
Texturing & Modeling
Tom Clancy’s Hawx 2, XBOX360, PC
Silent Hunter V - Men of the Kriegsmarine - PC
Tom Clancy’s Hawx, XBOX360, PC
The Courier - 3d short movie
Red Steel II - WII
Silent Hunter IV Add-on - Wolves of the Pacific - PC
Silent Hunter III - Wolves of the Pacific - PC
Tom Clancy’s Hawx, - XBOX360
Blazing Angels- Secret weapons, - XBOX360
Blazing Angels - Squadrons of WWII, - PC, XBOX
Cabela's Deer Hunt 2005 Season, PC, PS2, XBOX
Cabela's Big Game Hunter 2005 Adventures, PC, PS2, XBOX
Cabela's Dangerous Hunts, PS2, XBOX
Cabela's Big Game Hunter 2004 Season, PC, XBOX, PS2
Cabela's 4x4 Offroad Adventure III, PC
Cabela’sBig Game Hunter, PC, PS2
Private Projects:
Drawing, Designing, Texturing & Modeling
Heresy War iOS - (Art Director)
Heresy War PC - (Art Director)
Guild Wars - Nightfall PC
Left Behind Games - Eternal Forces PC
Coca Cola Company- small iOS games
Appyours - small iOS games
App&Go Srl. - small iOS games
Studies:
“Luceafarul Art Academy”(unlicensed) in Bucharest
“Dimitrie Cuclin Art college" in Galati
Elementary Art School in Buzau
References:
"I am happy to have been given the opportunity to write a few words about Cristi Necula. It is always a pleasure to recommend a valued team member, and in particular a creative soul such as Cristi.
Cristi has served as a 3D modeler on my game production team at EA Romania for over a year now, and I have been very impressed with both the dedication and talent he has shown. Cristi's skill and attention to detail have contributed to the creation of some of the finest art my team has produced.
In particular, I am grateful for Cristi's work on the "Theme Park" project, for which he has envisioned and created over twenty interactive 3D amusement park rides and shops. Cristi has been the backbone of this high profile project, working efficiently and creatively for over a period of 6 months."
"Cristi Necula is a very hard working and experienced 3D artist, very fast and focused on quality."
“It was a pleasure to work with Cristian on the same team at EA and also in the past at other studios where we've met. From my point of view he was the hardest worker in the team, always exceeding expectations and usually delivering way ahead of time at greatest quality. I think his dedication is his strongest point.
Always learning, always struggling to improve, he was basically driving the visual quality of the project with his vision and talent. We have worked on many projects at various studios and always was assuring to know him in the art department. I would gladly work in the same team with Cristian if I would be given such an honor.”
Adobe Photoshop - expert level - over 11 years experience, used on a daily basis
3dsMax - proficient - over 7 years experience, used on a daily basis
Particle Illusion, Maxon Body Paint, Adobe Premiere, In-house game editors & tools,
MentalRay rendering, basic animations.
Adaptable to any art style, aptitude for producing game assets rapidly and efficiently.Excellent team player able to collaborate across all disciplines.
Work experience:
March 2010 - present: senior artist at EA Games Romania
As a senior artist at EA, I was responsible for creating amazing lowpoly game assets for iOS platforms. I helped create the internal level editor and built the environment for one of the missions. Later on, I developed my hand-drawing skills, creating complex cartoon objects and textures.
October 2005 - March 2010: senior artist at Ubisoft Romania
In my 5 years at Ubisoft I was involved in almost all the developing projects. I was responsible for creating assets on a wide range of platforms. For the first 3 years I created assets, oversaw and built the game levels production, helping develop pipelines and working practices.(example: Saving precious time by asking a programmer to build a font editor and a cutting tool for huge map textures), mentored and supervised a team of junior and experienced artists. Later on I joined the characters & animation team where I created photo-realistic character textures for all the projects developed in the romanian studio.
June 2002 - October 2005: 2d artist, lead artist at Fun Labs Romania
My first job in game industry. I was responsible for creating game textures, fx's, menus&interface graphics.
October 2005 - March 2010: senior artist at Ubisoft Romania
In my 5 years at Ubisoft I was involved in almost all the developing projects. I was responsible for creating assets on a wide range of platforms. For the first 3 years I created assets, oversaw and built the game levels production, helping develop pipelines and working practices.(example: Saving precious time by asking a programmer to build a font editor and a cutting tool for huge map textures), mentored and supervised a team of junior and experienced artists. Later on I joined the characters & animation team where I created photo-realistic character textures for all the projects developed in the romanian studio.
June 2002 - October 2005: 2d artist, lead artist at Fun Labs Romania
My first job in game industry. I was responsible for creating game textures, fx's, menus&interface graphics.
I familiarised myself with several in-house development tools. After being promoted to lead artist, I helped develop game art-style and content and mentored other artists.
Projects:
EA Games Projects:
Texturing & Modeling
Projects:
EA Games Projects:
Texturing & Modeling
Theme Park iOS
Monopoly Millionaire iOS
Monopoly Here&Now iOS
Monopoly Classic iOS
The Sims Freeplay iOS
Fashion Empire iOS
Incubator (small games) iOS
Medal of Honor iOS
Ubisoft Projects:
Texturing & Modeling
Silent Hunter V - Men of the Kriegsmarine - PC
Tom Clancy’s Hawx, XBOX360, PC
The Courier - 3d short movie
Red Steel II - WII
Silent Hunter IV Add-on - Wolves of the Pacific - PC
Silent Hunter III - Wolves of the Pacific - PC
Tom Clancy’s Hawx, - XBOX360
Blazing Angels- Secret weapons, - XBOX360
Blazing Angels - Squadrons of WWII, - PC, XBOX
FunLabs Projects:
Texturing
Texturing
Cabela's Deer Hunt 2005 Season, PC, PS2, XBOX
Cabela's Big Game Hunter 2005 Adventures, PC, PS2, XBOX
Cabela's Dangerous Hunts, PS2, XBOX
Cabela's Big Game Hunter 2004 Season, PC, XBOX, PS2
Cabela's 4x4 Offroad Adventure III, PC
Cabela’sBig Game Hunter, PC, PS2
Drawing, Designing, Texturing & Modeling
Heresy War iOS - (Art Director)
Heresy War PC - (Art Director)
Guild Wars - Nightfall PC
Left Behind Games - Eternal Forces PC
Coca Cola Company- small iOS games
Appyours - small iOS games
App&Go Srl. - small iOS games
Studies:
“Luceafarul Art Academy”(unlicensed) in Bucharest
“Dimitrie Cuclin Art college" in Galati
Elementary Art School in Buzau
References:
"I am happy to have been given the opportunity to write a few words about Cristi Necula. It is always a pleasure to recommend a valued team member, and in particular a creative soul such as Cristi.
Cristi has served as a 3D modeler on my game production team at EA Romania for over a year now, and I have been very impressed with both the dedication and talent he has shown. Cristi's skill and attention to detail have contributed to the creation of some of the finest art my team has produced.
In particular, I am grateful for Cristi's work on the "Theme Park" project, for which he has envisioned and created over twenty interactive 3D amusement park rides and shops. Cristi has been the backbone of this high profile project, working efficiently and creatively for over a period of 6 months."
Guy Levin
Senior Development Director - EA Romania"Cristi Necula is a very hard working and experienced 3D artist, very fast and focused on quality."
Alexandru Negoita
Art Director - EA Romania
“It was a pleasure to work with Cristian on the same team at EA and also in the past at other studios where we've met. From my point of view he was the hardest worker in the team, always exceeding expectations and usually delivering way ahead of time at greatest quality. I think his dedication is his strongest point.
Always learning, always struggling to improve, he was basically driving the visual quality of the project with his vision and talent. We have worked on many projects at various studios and always was assuring to know him in the art department. I would gladly work in the same team with Cristian if I would be given such an honor.”
Sulea Cosmin
Lead Programmer - EA Romania
“Very well educated, watching for high quality results, real artist, I consider him an expert in Video Games field and in digital graphic, generally speaking.”
Calin Cazan
Senior Animator - Ubisoft Romania